SA
Sanrio
Consumer · TYO 8136

Sanrio shows how character fandom becomes retail, licensing, collabs, parks, and global consumer demand.

Sanrio’s business is driven by character IP that converts emotional attachment into licensing, collabs, and steady merchandise demand across age groups.

1.44% todayJPY 1,160

Sanrio shows up by owning what happens after discovery: the platform, community, commerce, or repeat habit people keep returning to.

Licensingbrands pay to use Sanrio characters on products and campaigns

Merchandisefans buy toys, stationery, apparel, and home goods

Collabslimited runs with retailers and fashion labels drive repeat purchases

Digital Contentcharacter media and online content extend IP value

Theme Parksticketed attractions and park spending monetize character fandom

Retailcompany stores and official shops sell directly to fans