SA
Sanrio
Consumer · TYO 8136

Sanrio shows how character fandom becomes retail, licensing, collabs, parks, and global consumer demand.

Sanrio’s business is driven by character IP that converts emotional attachment into licensing, collabs, and steady merchandise demand across age groups.

▼ 2.5% todayJPY 1,208

Sanrio shows up by owning what happens after discovery: the platform, community, commerce, or repeat habit people keep returning to.

Licensing — brands pay to use Sanrio characters on products and campaigns

Merchandise — fans buy toys, stationery, apparel, and home goods

Collabs — limited runs with retailers and fashion labels drive repeat purchases

Digital Content — character media and online content extend IP value

Theme Parks — ticketed attractions and park spending monetize character fandom

Retail — company stores and official shops sell directly to fans