NI
Nintendo
Gaming · TYO 7974

Nintendo turns beloved game worlds into hardware, software, parks, merch, and repeat family spending.

Nintendo’s business is driven by a small set of durable characters that keep moving fans across hardware, software, licensing, and live-world experiences.

0.46% todayJPY 6,969

Nintendo shows up when a game world becomes a repeat habit across devices, spending layers, merch, and franchise expansion.

Switch hardwareConsoles drive the main entry point for Nintendo’s ecosystem.

Game softwareFirst-party titles sell on launch and keep earning through long-tail catalog demand.

Digital salesE-shop downloads and add-ons capture ongoing spending without physical production.

SubscriptionsOnline membership supports multiplayer access and recurring service revenue.

LicensingCharacters and brands are licensed for films, merchandise, and other partners.

Merch and experiencesTheme parks, apparel, toys, and events extend the IP into repeat fan spending.